Chuggie and the Desecration of Stagwater
Norchug Mot Losiat, Chuggie to his friends, is walking Drought. When, in his rambling, he stumbles upon the remote city of Stagwater, he finds love, temptation, and treachery. He fights against men, demons and his own nature to battle the sinister forces threatening the city. But Chuggie? All he wants is a boat.
Chuggie and the Bleeding Gateways
It s been five days since the Desecration of Stagwater, and our hero has work to do. With the help of some ghostly new cronies, he searches for a lost little boy, explores a new world, and does his drunken best to avoid the clutches of pursuing Steel Jacks. What are the secrets of the bone dagger he carries? What allies and enemies will he find in the wilderness? Where will he get more booze? In the second installment of Mischief, Mayhem, Want, and Woe, Brent Michael Kelley takes us through the Bleeding Gateways to the strange horrors beyond.
Chuggie and the Prisoner Gods
Strange winds have blown Norchug mot Losiat, known better as Chuggie, to a world called Glughu. It is a realm of blood and bone where tar pumps like blood, where blood pours like wine, and where wine flows like booze. With the injured blade cultist Fey Voletta and a painted woman named Araza at his side, Chuggie crosses a tar-filled wilderness to reach the city of An Croi. It's a city filled with fanatical killers in the service of a bloodthirsty master who has conquered and imprisoned the old gods. A secret battle threatens to draw Chuggie in, but all our drunken hero wants is to get home to Mag Mell. The only way home is through a bleeding gateway, and to open one Chuggie will have to pay a heavy toll. Will Chuggie get home in time to prevent a war? What will he have to do to get there? How will he carry all that booze?